If they are distracted by helping a customer or in the middle of a discussion, they won't be aware of your nefarious plans. Now, however, those same people react in different ways based on the circumstances of the theft. Originally, no one would do a damn thing when Geralt would pluck their possessions in plain sight. For example, it adjusts the way non-playable characters (or NPCs) react when Geralt steals something when they're nearby. While the changes may seem granular, it delivers some rather robust features the game didn't originally include that would put it more on the wave of Elder Scrolls. Yes, that's right - even the original development team is finding ways to tweak the game from its original state. In this case, Andrzej Kwiatkowski, CD Projekt RED's senior gameplay designer for The Witcher 2 and 3 and is now working on Cyberpunk 2077, has released a full immersion mod for The Witcher 3. The Witcher 3, one of the best RPGs of recent memory, has been a huge benefactor of this scene, having received hundreds of mods that improved or enhanced the experience in sometimes oddball ways. They do the world of PC gaming good when you can take a game you may have already loved and make it a lot better (or in some cases, unbreak a broken game).
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